Tesla vs Lovecraft | Review
I will admit that I have a thing for games like Tesla vs Lovecraft. Resogun is one of my favorite
games on the Playstation 4, and Nex Machina was one of my top 10 games of last year. I’m usually more
a player for story and worlds, but these are just a wonderful morsel of gameplay focus that I can get
behind. They are just those types of games that know how to get me to want to just say, “one more try.”
Tesla vs Lovecraft, made by 10tons Ltd, the guys created Crimsonland and Neon Chrome, does this quite
well for a game that is trying to get in on this genre of game.
I must praise this game off the bat for it’s great soundtrack. I believe that is one of the key
components to these game types is you must have a great soundtrack, so that you are bobbin your head
while you try to achieve a goal for that round. The music is fast paced, energetic, and the bass drops are
fantastic for when you are ready to kill some dark forces. It also does a really good job of transition while
in the game when you receive your mech, and the music shifts to a new beat. I’m never the music snob
when it comes to games, but I really think the soundtrack is the best part of the game.
The mechanics of the game are just like any other top down, twin stick shooter, so you don’t
have to worry about a litany of controls. You have directional movement, shooting, a dash, and an
additional weapon that is for more AOE type of arsenal. The variety of weapons seem very clever, as
they are trying to instill the mentality, “what would happen if Tesla made weapons today?” And
honestly, it really does work for them. There’s different types of weapons for single shots, wide range,
or even beams to mow down droves of enemies. While in the middle of the combat, in every level, you
are trying to collect the pieces of your mech to assemble as a sort of power move that is on a timer. You
can use the mech as many times as you can collect the pieces again to assemble. The only complaint
that I have about the combat of the game is that you never know when your gun is going to reload, so I
would just hold down the shooting button until it would spontaneously reload and make me must move
around while enemies surrounded me.
There seems to be ton to collect throughout the game and plenty to level up. You accrued XP
and currency during each level that can be put towards rate of fire, health, mech strength, or other
weapon upgrades. There’s also a ton of levels to make your way through and try to up your score. The
levels are distributed between three separate maps, and it is an easy UI for the gamer. The enemy types
are quite diverse, and you find yourself seeing new enemies later in the game as opposed to many other
games that just power up older enemies. The only other knock that I have on the game is that it felt too
easy. I didn’t lose my first life till almost the 14 th level that I played, and I was honestly trying to take
damage at that point. The game is fun to play, and I am going to play more. But, I would love for them to
up the difficulty on the base game just a tad because I shouldn’t be able to clear every level is two
minutes or less.
There is also a multiplayer component that I wasn’t able, at the time of me writing this, to
access, but I am really intrigued to jump into that and see how that changes the game at all. Overall,
Tesla vs Lovecraft is a fun game to sit down with your friends and just bob your head to the music while
you chop down some spiders with your electrified arsenal. I think this game could touch up a couple of
things, and this game could be that go to for me in the future because I firmly believe that they have the
groundwork for a great game in the future.
Tesla vs Lovecraft was reviewed on a Windows 10 gaming PC with a copy provided by the publisher