Hypergun | PC Review
Let me start this review by confessing that I’m not really a first-person shooter kind of gamer. It’s not that I don’t like them, it’s more that I’ve never been very good at them. So when I was asked to review the rogue-lite FPS Hypergun by NVYVE Studios, I was a bit apprehensive. I’m glad I took it on, though.
Blame It On The Intern
In Hypergun you have to save humanity from an alien invasion. So far so standard, but this time you are Dewey Owens, the fearless intern whose special skill is holding six cups of coffee without a tray. As you can probably already tell, this game has a good sense of humor. You start the game in the reception of DevTech. It’s Saturday, so nobody’s there and you can explore the entire building. I did that first and found several laptops, notebooks and post-its with funny commentary. It’s the end of the world, they know it, and they will profit from it!
That’s When I Reach For My HyperGun
The goal of the game is to create the Hypergun from all the modules that you can find along the way. The Hypergun is the ultimate gun to fight the alien invasion. It’s basically a regular rifle enhanced with special modules. These modules range from conventional (bayonet) to crazy (Corn. Yes, corn). Each time you start a new simulation, you start with a new module, but you lose everything when you die. Every time you try a new run in the simulation, it’s new and fresh, because the rooms and maps also change.
De-Rezzed
I already told you that I’m not very good at shooters, so it must come as no surprise that my first few runs in the simulation lasted only 20-30 seconds. I got absolutely blasted away by the waves of alien attackers. But after a period of stubborn persistence – and switching from controller to mouse and keyboard – I managed to stay in the game longer and longer.
The game has a very cool and distinct look. The retro neon style makes you feel like you entered Tron and the 80’s synth score is fantastic. The soundtrack fits the game perfectly.
I Got My Satisfaction
Ultimately Hypergun really grew on me. I still didn’t get very far (yet), but the satisfaction of finishing a room and finding new modules for the hypergun is great. I’m sure that FPS fans will get a lot more out of it and hopefully I will be able to finish at least level 1. Till then I will keep blasting aliens and enjoying the music while doing it.
This review is based off of a PCreview copy provided by Evolve PR for coverage purposes; it is available on PC via Steam.