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Insert Disk 22 Announces Its CyberPunk Point-and-Click Adventure ‘Born Punk’

We’re big fans of classic point-and-click adventures here at The Gaming Outsider. Our contributing writer, Tomas Becks, has positively reviewed several games from the genre including Leisure Suit Larry: Wet Dreams Don’t Dry and Lamplight City. So we were very excited to learn about an upcoming title in the genre from Australian developer Insert Disk 22 called Born Punk. Founder Falko von Falkner announced Kickstarter campaign that will launch on February 5th. We’ll remind you once it’s live, but in the mean time here’s a description of the game straight from the developer’s mouth. There’s also a promo video below. We’re already chomping at the bit to get our hands on this title.

Born Punk

Born Punk Description

Born Punk is a game in the style of the 80s and 90s point & click classics like Monkey Island. You play as Eevi, an ex-corporate combat hacker down on her luck. Eevi gets infected by a rogue AI and thrown into a conspiracy of epic proportions. Over the course of the game, Eevi has to solve logical puzzles, advance the story via dialog with the game’s diverse characters, and decide whether it is brains or brawn that will server her best – for every choice, there is a consequence.

The World of Born Punk

Born Punk is set on the Danish island of Bornholm in the year 2155. Bornholm has transformed from a quaint holiday getaway to a mega-city, governed by a corporate council. The island hosts a space elevator, a gigantic construct used to transport goods and people into space. The scenario is tinted darkish and cyberpunkish, including many genre-typical themes like AI rights, human augmentation and the power of corporations. But ID22 also wants to portray the world as one that has not lost the last spark of hope. 

Born Punk

Game Features

  • Logical Puzzles: in true point and click adventure style, the player will have to pick up, combine and use items they find in the game world. We try to keep all puzzles strictly logical, so that no ‘LET’S TRY ALL THE THINGS RANDOMLY!’ scenario ever arises
  • Choices and Consequences: many puzzles in the game will be solvable via different means. These means often involve dichotomies between violence/peace, subterfugehonesty, and egotism/altruism.
  • Extensive Lore: the player will collect vast amounts of lore by interacting with the game world. Sometimes, the knowledge gained therein can be used for puzzles or dialogs to produce different outcomes. It is a purely voluntary game mechanic.
  • Futuristic Technology: the main character Eevi is physiologically augmented. She is able to hack into electronic devices, use her artificial titanium claws to attack or defend herself, and her cybernetic eye gives her insight that is hidden from ‘normal’ humans.

Other things that set Born Punk apart

  • Born Punk‘s music is being composed by Jeff Kurtenacker, composer of the MMORPG Wildstar, and former choral arranger for World of Warcraft, which will likely and hopefully result in a soundtrack of AAA quality.
  • The main character Eevi is voiced by Linsay Rousseau, Iraq veteran who served in the 10st Airborne. Linsay is able to give Eevi’s voice a ton of credibility, having experienced similar violence that Eevi has.
  • The player will learn many facts about the history of the region the game is set in; specifically Bornholm and the Baltic region. The player is not required or forced to learn, but will inevitably pick up knowledge just by playing the game.
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Scott Clark

Scott has been a fan of pushing buttons since he was old enough to climb up to his father’s stereo as a toddler. His first console was the Atari 2600 back in the early 80’s, and his passion for the hobby shines through his excitement and wish to share his experiences with anyone who will listen. Scott began his podcasting career with “The Official Thread Podcast”, which was dedicated to news, impressions, and general topics about the subject of video games. That coupled with over four years of experience with “The Hollywood Outsider Podcast” has given him the reputation of being the “every man”, in that he gets along with almost everyone he interacts and also doesn’t speak down to his audience.

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