Reviews

Ramas’ Call: Twisted Timing | PC Review

Accidents happen. But not all accidents send you back in time to the Middle Ages! And that’s exactly what happens when delivery man Mic gets sucked into a time vortex that drops him in the middle of a medieval village. Luckily, Mic is a roleplayer and that experience might be very useful in helping him get back to his own time. This is the setup of One Of Us’ first point and click adventure Ramas’ Call: Twisted Timing.

Spanish Flairs

Ramas’ Call is a classic point and click adventure game, but with a few flairs added to it. It’s clear that the game is made by a team that is passionate about this genre. The hand drawn animations and backgrounds are unique and the voice acting in Spanish is spirited. As a European, I have no issue with Spanish language in this game, as the subtitles are good and it actually pushes me to pay more attention. So no qualms there.

Ramas' Call Twisted Timing

Intuition Needed

What lets this game down is its clunky mechanics. First, there are the awkward controls that are not intuitive. You click the right mouse button to call up a menu where you  go to the eyes to check something out, the mouth to talk, etc. That in itself is not the worst, but it does take some time to get used to. It’s in combination with the second part that makes things really gawky. As mentioned before, Mic is a roleplayer, and he can slip into different roles that give him different advantages.

 It’s almost like he has several different personalities inside of him that are brought out by obtaining specific items. Once an item is gained, Mic can switch to a different character. For instance, he can become the dashing adventurer if physical things are necessary, or he becomes a professorial type if his brains are required to solve a puzzle. This gives the player a lot of possibilities to approach a puzzle. Unfortunately, this is not exactly how it plays out.

Ramas' Call Twisted Timing

Linearity

If this would’ve given the game different ways to go through the game, like in the Indiana Jones games, then this would all be great. However, the game is actually pretty linear, which results in the player having to do actions in a specific order for them to be successful. You can talk to a person in one character’s guise and get nothing, until you’ve talked to him in a different character’s guise. And only after that can you use his normal character to do an action. If you don’t do it in that particular order, nothing happens. And if you can’t find out what you’re supposed to do, then all you’re left with is trying every single thing with every single hotspot with every single character there is. And that gets frustrating fast.

Ramas' Call Twisted Timing

Conclusion

Ramas’ Call: Twisted Timing is not a bad game, but it is a game that is held back from becoming a good one. The multiple character approach keeps it from reaching the potential it has. If you like a good challenge and have a lot of patience, this could very well be the game for you. This game is made by some very talented developers and my wish and hope is that they take everything they have learned from this game and channel it into a new game that will certainly allow them to reach their potential. Because it’s in there and deserves to come out.

To hear me talk more about Ramas’ Call: Twisted Timing, be sure to listen to the January 29, 2025 episode of The Gaming Outsider podcast around the 1:23:33 time stamp.

This review is based on a PC copy of Ramas’ Call: Twisted Timing provided by One of Us Studios for coverage purposes. As of the time of this writing, it is exclusive to this platform.

Ramas Call Twisted Timing

0.00
6.5

The Final Verdict

6.5/10

Pros

  • Cool New Ideas
  • Funny Game
  • Lots of Heart
  • Interesting Artwork

Cons

  • Clunky Controls
  • Too Much Switching
  • Maze
  • Spanish Voice Acting Could Be a Barrier to Some
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Tomas Becks

1984 was a magical year for Tomas, because that’s when his father brought home the legendary Commodore 64 and a lifelong love affair with games and especially adventure games began. He was late to the party with consoles, but now he uses his PS4 for more than playing blu-rays of Marvel movies. He’s also a fervent mobile gamer, but his heart still belongs mostly to the stories of his beloved adventure games. Besides games and movies he’s also a fan of board games, tabletop roleplaying games, comics, craft beers and liquorice. He’s a long time listener of both the Gaming Outsider and the Hollywood Outsider and made his podcasting debut with the GO crew in August 2018 on his first visit to the US.

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