‘Play Acclaim’ Showcase: Return of an Old Friend
For many of us who grew up and were gaming in the 90s, the name Acclaim is woven into the fabric of our earliest memories of cartridges and weekend rentals. The company’s logo flickered before classics like NBA Jam, Turok: Dinosaur Hunter, and Mortal Kombat, making it one of the most recognizable publishers of the era. After years of struggle and a long detour through bankruptcy to eventual obscurity, Acclaim is back. However, it’s not in the same form that we remember.
Rather than chasing blockbuster franchises like they did in their heyday, the company seems firmly planted in today’s indie scene. The majority of their debut showcase leaned heavily into 8 and 16-bit retro throwbacks…with a couple 3D titles sprinkled in for variety. Clocking in at just under 15 minutes, the showcase was a brisk but confident reintroduction that felt like both a love letter to their legacy and a statement about their new direction. Here’s everything Acclaim revealed.
TossDown
A colorful delivery-action game that feels like Crazy Taxi and Jet Set Radio. Run, jump, dash, and hurl packages through chaotic cityscapes, while pulling off stylish stunts. Sounds like a less boring version of my day job as an Amazon Prime Driver. For PC and developed by Fer Factor.
Ground Zero Hero
A top-down roguelite set in a candy-fueled post-apocalypse. Fight mutants, steal their powers, and mutate yourself into something even weirder. It seems to play similarly to Vampire Survivors. For PC and developed by Rowan Edmondson.
Basketball Classics
A love letter to the golden age of side-scrolling NBA Jam-esque basketball glory. Tight 3-button gameplay, meets 8-bit nostalgia with decades of historical rosters and thousands of players throughout the history of the NBA. It’s making its way to Nintendo Switch for couch battles. For PC and Nintendo Switch, developed by Namo Gamo.
Pixel Washer
You play as a pig…with a pressure washer. Yes, you read that right. Clean filthy museums, and pigsties, all played from a 2D top-down perspective. Think of it as PowerWash Simulator mixed with Zelda: A Link to the Past, but playing as pigs. For PC and developed by Valadria.
The Prisoning of Fletcher’s Quest
A 2D gear-gated adventure about escaping the mental labyrinth of burnout. It’s equal parts surreal, anxious and cathartic. This stood out as the most narrative-driven of the bunch. For PC and developed by Elden Pixels.
GRIDBeat!
Rhythm meets hacking. Sneak through neon-lit grids, dodging traps to the beat, while user-generated stages promise endless fun. It’s an equal parts rhythm game like Child of Eden, mixed with the hacking mechanics of Watch Dogs featuring a Tron-like aesthetic. For PC and developed by Ridiculous Games.
Talaka
A combat roguelite steeped in Afro-Brazilian mythology, painted in bold colors, hand drawn artstyle and mythic energy. This looks to be Acclaim’s most culturally unique project to date. For PC and developed by Potato Kid.
Hyper Yuki
A throwback to the snowboarding heyday of SSX Tricky or Shaun White Snowboarding, all with the cel-shaded Y2K-inspired aesthetic of Jet Set Radio. For PC and developed by Wabisabi Design, Inc.
Katanaut
The show’s closer, Katanaut. A 2D space station roguelite with souls-like combat. Twisted creatures, cosmic horror and brutal battles await. I’m getting Carrion vibes from this! And hey, it’s available now for PC and was developed by Voidmaw.
My Thoughts
Seeing the name Acclaim pop up again was strange, but in all the best ways. It’s like running into an old friend from high school whom you haven’t heard from in 20 years after they fell on some hard times. Only now that friend is rehabilitated as has a shiny new makeover and new lease on life.
Their return isn’t about trying to reclaim those blockbuster days of the 90s, and it’s actually for the best. Instead, they’re embracing the indie spirit: smaller, weirder, and more personal projects that lean into retro aesthetics without feeling trapped by them. Welcome back, old friend!
