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RoboCop: Rogue City – Unfinished Business | Xbox Review

RoboCop: Rogue City was one of 2023’s biggest surprises, with its tight and punchy shooting, along with its reverence and authenticity to the source material. It was a game that perfectly captured the feeling of being one of the most iconic and badass characters of 80s cinema. I enjoyed the game so much, I crowned it as my Game of the Year, and that wasn’t just the nostalgia talking. It was a game that had guts, style, and a surprising amount of heart. 

But, developer Teyon and publisher Nacon weren’t done yet, as we have been treated to even more dick-shooting exploits of everyone’s favorite cyborg enforcer in RoboCop: Rogue City – Unfinished Business. This game isn’t a full blown sequel, but a lean standalone expansion that, even in 2025, was graced with a physical release. It doubles down on what made Rogue City great: weighty, methodical combat and Peter Weller returning to give Murphy’s monotone bite more life than it has any right to have. 

Come Quietly Or There’ll Be…Trouble

The premise this time around keeps things tighter and more contained. Taking place immediately after the events of Rogue City (which still places it between the second and third films) the streets of Old Detroit remain riddled with crime. With The New Guy In Town defeated, RoboCop’s next case takes him to OmniTower, a residential superstructure built by Omni Consumer Products (OCP). It’s been taken over by mercenaries armed with stolen state-of-the-art OCP tech. The building itself looks like something pulled out of a Judge Dredd comic, a brutalist and utilitarian monstrosity of concrete and steel, with just the faintest scent of mildew. Since OmniTower is out of police jurisdiction, RoboCop must go in alone, but is helped by a mysterious woman who may or may not have Robo’s best interests at heart.

On paper it’s just a straightforward ‘fight to the top’ setup, reminiscent of The Raid, but the writing actually makes it work. Being a standalone expansion set entirely within the OmniTower complex, it’s shorter than the base game, taking roughly eight to ten hours to finish. Therefore it doesn’t feature an open area hub world like the base game. Despite its limited scope compared to its big brother, Unfinished Business still manages to include side quests along with the main quest. While these are technically optional, completing them offers great rewards and XP points. It also increases your standing with the OmniTower residents, fulfilling RoboCop’s Prime Directives to serve the public trust, protect the Innocent, and uphold the law.

Occasionally, the game shifts perspectives and lets you play as other characters. This not only helps flesh out their motivations and backstories, but also provides a welcome change of pace. It’s a clever shake-up from RoboCop’s usual routine of mowing down bad guys in endless stretches of cramped concrete hallways. One particular perspective shift happens in a flashback sequence where you play as Officer Alex Murphy, years before he ever became RoboCop. With Peter Weller returning to voice the character, this technically marks the first time since the original 1987 film that he has portrayed Alex Murphy the man. It’s a brief but effective moment, adding human texture to a story dominated by steel and heavy gunfire.

Your Move, Creep

RoboCop: Rogue City – Unfinished Business plays exactly like the base game, and that’s a good thing, no need to fix what ain’t broken. RoboCop is still a tank; meaning no sprinting, crouching, or cover shooting, just deliberate forward momentum laying waste to bad guys in a spectacular and brutal fashion. The upgrade system and skill tree make their return as well. But this time all the basics are unlocked from the start, such as dashing, activating a shield, recharging health from circuit breakers, and ricochet shots. Upgrading the Auto-9 also returns, letting you slot chipsets into different circuit board configurations that can unlock special perks; like armor-piercing rounds, rapid auto-fire, enhanced gore, or even eliminating the need to reload. If you’re lucky enough to find a configuration that unlocks these perks all at once, then you’ve become damn near unstoppable.

While the Auto-9 remains RoboCop’s primary weapon, secondary weapon pick-ups are back as well, including a brand new toy…the Cryo-Cannon. If you take the BFG from Doom, mixed with Sub-Zero’s freeze attacks from Mortal Kombat, you get the Cryo-Cannon. You can literally tell perps to freeze! It’s a ridiculous addition and insanely overpowered, but in a game about being an unstoppable cybernetic cop, it fits beautifully within the series’ absurdity. It doesn’t replace the Auto-9 as your main, but when it shows up, it delivers pure spectacle. Unfinished Business adds another layer of brutal fun with environmental takedowns. Slam enemies into power boxes, slam them into vending machines, or shove them down garbage chutes. These moments are quick and cinematic without being intrusive or breaking the flow, with level design using subtle visual cues rather than obtrusive UI prompts. 

Buddy, I Think You’re Slime

Circling back a moment to the flashback sequences and perspective shifts, it doesn’t just matter narratively, it changes how you play. RoboCop remains the same “walking tank” the series is built around. Officer Alex Murphy on the other hand is suddenly vulnerable, leaning into the standard FPS tropes that Rogue City normally shrugs off, like crouching, cover shooting, and ammo conservation. Controlling Murphy actually feels closer to Terminator: Resistance, another Teyon game, where playing a human means surviving through tactics rather than raw power. The same applies to the other characters you get to control.

The contrast is striking, making RoboCop’s heavy, deliberate playstyle hit even harder once you return to it, like slipping back into an indestructible shell after being reminded what it’s like to bleed. And lastly, yes…shooting enemies in the dick is still satisfying as hell, especially when paired with the punchy weight of the Auto-9. It’s a reminder that this game (and Rogue City, by extension) doesn’t just respect the license, but revels in it, balancing the brutality and satire established in the first film.

Thank You For Your Cooperation, Goodnight

Visually, RoboCop: Rogue City – Unfinished Business nails the corporate oppression of OmniTower. Every corridor drips with fluorescent drabness, which perfectly fits the setting’s utilitarian aesthetic. The lack of variety is intentional, selling the idea of corporate conformity in a massive, suffocating block of concrete and steel; efficient, not flashy.

In terms of performance, it pains me to say this is where I must knock a couple points off the overall score, it can get messy. The game has a tendency to stutter on occasion, mostly during transitions from one area to another between stages. They also occur during certain canned animation sequences, such as RoboCop inserting his data spike into computer terminals to unlock the next area, or disabling turrets. The frame rate will dip into the single digit range, and while it doesn’t make the game completely unplayable, it can break immersion. I think this is merely a case of poor optimization rather than raw hardware demand, as this wasn’t an issue in the main game. Hopefully it can be remedied with a patch.

In terms of audio, it remains a consistent highlight. Peter Weller’s return once again anchors the experience, his gravelly monotone gives Murphy’s line the weight, gravitas, and authenticity that no impressionist could match. Though I suppose if Weller was unable to return to the role, the only suitable replacement would be Robert John Burke, who took over the role for RoboCop 3. The Auto-9 is just as iconic in sound as in function. Each burst rattles with that instantly recognizable punchy sound from the film that’s endlessly satisfying. Layered over that is the return of Basil Poledouris’ iconic RoboCop theme, with its brass-driven powerhouse that swells during combat and turns routine firefights into heroic setpieces. Between Weller’s performance, the punchy blasts of the Auto-9 and the music, the game never lets you forget you’re stepping into the boots as one of cinema’s most enduring badasses.

Somewhere There Is a Crime Happening

RoboCop: Rogue City – Unfinished Business is a focused, brutal expansion that knows exactly what it wants to be. It doesn’t try to reinvent the formula, and that’s its strength. The game leans into the tank-like, deliberate playstyle of RoboCop while adding new toys like the Cryo-cannon and environmental takedowns, giving players fresh ways to wreak havoc in the oppressive corridors of OmniTower. The flashback moments as Officer Murphy provide a brief but meaningful change of pace. The fragility of the man beneath the armor and making the return to RoboCop’s unstoppable force feel all the more satisfying.

Performance issues occasionally disrupt the flow, with stutters and framerate dips during transitions and certain canned animations. But the sound design, story, and sheer satisfaction of stomping through the tower complex keeps the experience compelling. Peter Weller’s return along with the iconic score anchor the game in the legacy of the films, giving it authenticity that few adaptations manage to achieve. 

Ultimately, Unfinished Business isn’t about reinventing the wheel. It’s about refinement, fan service, and pure enjoyment. By leaning into the IP’s dark humor, brutal action, and that 80s sci-fi aesthetic, it delivers a compact follow-up that reminds fans why they fell in love with RoboCop in the first place. 

To hear me talk about about RoboCop: Rogue City – Unfinished Business, be sure to listen to our September 24th, 2025 episode of The Gaming Outsider Podcast around the 1:24:20 timestamp.

This review of is based on a purchased Xbox copy of RoboCop: Rogue City – Unfinished Business. It is also available on PlayStation 5 and PC via Steam.

RoboCop: Rogue City - Unfinished Business

$29.99
8.5

The Final Verdict

8.5/10

Pros

  • Tight and concise shooting
  • Even more fan service
  • Peter Weller’s return and Basil Poledouris’ score bring authenticity to source material

Cons

  • Performance issues and framerate dips
  • Limited environment variety
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