‘Skull & Bones’ Not Expected to Set Sail Until 2021
Although not said in so many words, it now sounds like Skull & Bones may be pushed back until at least 2021 when the next-gen consoles are already on the market. This is only an educated guess, but Ubisoft had their earnings call this past week, which referred to their next fiscal year (March 2020 through March 2021). During that call, a few games were mentioned, some of which we already know are in development.
What Else Are They Cooking Up?
Some games can also be in an assumed state of writing or production, from “insider” knowledge of writers with direct contact to the game producers from other publications like this one. Either way, we can very confidently say that in their next fiscal year Ubisoft will be putting out titles such as Assassin’s Creed, Gods & Monsters, Far Cry, Watch Dogs: Legion, and Rainbow Six: Quarantine. Let me reiterate that this is in no way definite or confirmed, but in a single year these five games alone are already a tall order, albeit a plausible one.
Reboots and series follow-ups seem to be leading the charge for many gaming companies, and Ubisoft is no exception. On the positive side, though, Skull & Bones is still on Ubi’s radar, despite not hearing much about it since 2018. There hasn’t been any mention of cancellation yet, which leads me to be optimistic about this naval warfare multiplayer game that presumably takes place somewhere between 1500-1700 AD. We’ll probably know for sure about these five titles at the next E3 in June 2020, but I still wouldn’t expect to see Skull & Bones.
Anticipating Skull & Bones
On a personal note, I’m a little disappointed in the notion of having to wait longer for a game that I’ve honestly been very much looking forward to for this long already. On the other hand, I’d rather it be done right. So many times in recent years do we see games released that should have stayed on the back burner longer to fix bugs or other issues only to annoy us; constantly waiting for updates and fixes. Ubisoft (in my opinion) has a higher than average success rate for quality game production. I, for one, am willing to wait.